Adventures & Academia: First Class

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Size: Arcane & Might
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Description

Adventures & Academia First Class are a collection of magical college characters for 5e roleplaying games. 

Your adventures will surely make the grade with this set of six preassembled, highly-detailed PVC miniatures, each representing an iconic roleplaying class.

Barnaby, Letha, and Rusya are pupils of promising magical means belonging to House Arcane. The Wizards, Warlocks, and Sorcerers of this House seek to prove magic can overcome any obstacle.

Arthur, Bondus, and Vianola are powerful protégés of House Might, home to Barbarians, Monks, Fighters, and all those who work to master their inner strength.

House Arcane

House Arcane seeks to prove magic can overcome any obstacle. Here warlocks, sorcerers, and wizards all learn magical power is to be understood and wielded in equal measure. Unlocking the secrets of magic isn’t without its mishaps, and House Arcane is responsible for the majority of admissions to the Academy’s infirmary.

House Might

Founded by Tizon, a sentient magical sword, House Might is home to those who seek to master their physical might and become the best fighters they can be. Inner strength, determination, and discipline are the house’s key virtues. 

Home to fighters, monks, and barbarians, House Might teaches its students both the logistics of leadership and mastery of their chosen weapon — be it the blade, fist, or mind.

This is the house of self-improvement. It seeks to prove that the mind can master the body, and anybody can become the best version of themselves through hard work and dedication.

House Cunning

Rangers, rogues, and bards are the creative thinkers found in this House, filling the gaps left by the other houses. Their studies focus as much on the application of their knowledge as on the knowledge itself. No one can memorize the answer to every riddle ever written, though many have tried, but learning how to deconstruct the wording to find the answer is far more usable.

House Divine

This house balances intervention from powers outside the mortal realm with that of the individual. Wielding such power is as much a burden as it is a privilege, a hard lesson that all House Divine students learn one way or another. The house is home to clerics, paladins, and druids, those who have entered into a covenant with the faithful, the gods, or the land. Those who when they pray, something answers.

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